"That's a completely different standard now. "Disco Elysium changed standards on the fly with a small team, right?" said Vincke. As for RPGs in particular, he noted that it doesn't take an enormous game like Baldur's Gate 3 to change the genre. To the extent that standards do exist, Vincke found it "strange" that developers from larger studios would be concerned about boundary-pushing, pointing specifically to the new creative possibilities that technological advancements can enable. In videogames there's so much free space to explore, still, in the creative tree." It was over-nobody could make games like Assassin's Creed, there was too much budget behind it, that was going to be the future, everybody had to consolidate, blah blah blah. When I was starting out in the industry, Assassin's Creed set the new standard. "This is videogames, standards just die every day. "The problem I have is with the use of the word 'standards,'" Vincke said. There's always been innovation, but at the same time, it doesn't require massive technological evolution to do something crazy, and cool, and different than what anybody else has done before. (Image credit: Xalavier Nelson Jr.)Īsked about the debate, Vincke agreed that Baldur's Gate 3 could only have come about under certain circumstances-"obviously, yeah, if you're a 50 man studio or 10 man studio, you shouldn't try to make a game like BG3," he said-but he questioned the reality of the "standards" being argued over. Xalavier Nelson Jr on the particular circumstances that led to Baldur's Gate 3.
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